Home » Material Types
Materials define how objects look in your 3D scene. Each material offers unique properties and map support.
Basic – Low computational requirements, supports color maps.
Lambert – Produces soft lighting effects, supports color and normal maps.
Phong – Provides glossy highlights, supports color, specular, and normal maps.
Physical – Achieves realistic light behavior, supports color, roughness, metalness, normal, and ambient occlusion maps.
Standard – Versatile for PBR workflows, supports color, roughness, metalness, normal, and ambient occlusion maps.
Matcap – Pre-baked shading for simplicity, supports matcap maps.
Reflector – Reflects environment details, supports reflection maps.
Shader – Fully customizable with user-defined shaders.
Point – Lightweight for small details, supports color maps.